I recently noted to someone after observing the great attitude of an East Kingdom Knight, "When you're the best tourney fighter in the land, there's two ways to protect your ego in a melee. You can blow off everything or you can take everything. Either way, people won't REALLY know how good you were that day. One way will make you enemies while the other makes you friends."
Heat
Sir Tash runs a great event and is a shining example of what a knight should be (full disclosure, Tash is a friend of mine BUT resides in a different kingdom, so I get no brownie points for sucking up). We had given him some constructive feedback about the scenarios and he let us know that his first priority was everyone's safety in the heat, and reminded us that we did have a fighter have to leave the field as a result, so points were well taken.
In general, however, the Bog Celts prefer repeating scenarios a few times before moving on. It seems like a more efficient way to cram in some fighting with less standing around in the heat. Again, the heat was a wild card that day.
I'd also like to add that there are ways that you can mitigate the heat. I've worked on this a lot over the last 5 years, in particular, and here's what has worked for me:
- Cardio; The better you're cardio, the better you will handle the hot weather fighting.
- Heat acclimation; Get outside as much as possible and make yourself sweat.
- Hot weather tunic; My upper arms breathe. This alone may make the biggest difference.
- Water: I try to drink 1-2 liters of water before the fighting begins, plus regular hydration during the fighting.
Hot weather vs cold weather tunics
(photos by Korrin Villman & Ursus)
Bridge Battle
We fought two bridge battles. In the first one we got our butts kicked, while we won the second one fairly decisively. Each battle had two ballistas pointed at one team (teams changed sides) giving that team a disadvantage. It was, IMO, only a small disadvantage and drove the expediency of the tactics. Either team could have lost or won from either side depending on the tactical decisions made by both sides.
So what happened?
First of all, our team was made up of a mix of Bog Celts and Atlantians. Most of our shields were Atlantians while most of the spears and poles were Celts. Having a mixed group tends to create a level of disorganization as neither group is used to working with each other. The other side was 100% Atlantians. Though they are less experienced working with each other (due to a mix of houses) than the Bog is with itself, they are more experienced than the mix of Bog and Atlantians. They also had King Christoph as their leader, which gives them a well defined command structure.
So, what did we do wrong? No commander. No organization. We began with a shieldwall on the front line who stood there and never pressed (they were given no command to do so). We had a plethora or spears sitting in the back not doing anything. We never had more than one spear on the front line, often not throwing any shots. What did I do? I started off on the wrong side of the bridge. By the time I moved to the other side, I got shot by an archer, possibly the best thing that could have happened to me as I got to watch us die horribly (a good learning experience).
The Atlantians did the right thing. They treated themselves like gate defenders and put up a shield wall and stalled the fight, allowing the ballistas to whittle us down.
(photos by Korrin Villman & Ursus)
Bridge Battle
We fought two bridge battles. In the first one we got our butts kicked, while we won the second one fairly decisively. Each battle had two ballistas pointed at one team (teams changed sides) giving that team a disadvantage. It was, IMO, only a small disadvantage and drove the expediency of the tactics. Either team could have lost or won from either side depending on the tactical decisions made by both sides.
So what happened?
First of all, our team was made up of a mix of Bog Celts and Atlantians. Most of our shields were Atlantians while most of the spears and poles were Celts. Having a mixed group tends to create a level of disorganization as neither group is used to working with each other. The other side was 100% Atlantians. Though they are less experienced working with each other (due to a mix of houses) than the Bog is with itself, they are more experienced than the mix of Bog and Atlantians. They also had King Christoph as their leader, which gives them a well defined command structure.
So, what did we do wrong? No commander. No organization. We began with a shieldwall on the front line who stood there and never pressed (they were given no command to do so). We had a plethora or spears sitting in the back not doing anything. We never had more than one spear on the front line, often not throwing any shots. What did I do? I started off on the wrong side of the bridge. By the time I moved to the other side, I got shot by an archer, possibly the best thing that could have happened to me as I got to watch us die horribly (a good learning experience).
The Atlantians did the right thing. They treated themselves like gate defenders and put up a shield wall and stalled the fight, allowing the ballistas to whittle us down.
Note: Only one spear up front (photo by Ursus)
The Fix
So there's really only two ways to win a battle like this when you need to attack a gate and get through it before other elements beat you. Most scadians would look at this situation and say that we should have charged. I don't believe that would have been very effective. The Atlantian team was built better for a close range battle as they had more shields with a handful of high level talent (King Christoph and Sir Felix coming to mind).
The other method is to attack aggressively with spears. This means, for the width of this bridge, four on the front line. And if you are on the front line, you are throwing shots fast and aggressively! We may still have lost the battle, but we would have gone down swinging, and we likely would have taken some of them with us.
Bridge 2 Results
So there's really only two ways to win a battle like this when you need to attack a gate and get through it before other elements beat you. Most scadians would look at this situation and say that we should have charged. I don't believe that would have been very effective. The Atlantian team was built better for a close range battle as they had more shields with a handful of high level talent (King Christoph and Sir Felix coming to mind).
The other method is to attack aggressively with spears. This means, for the width of this bridge, four on the front line. And if you are on the front line, you are throwing shots fast and aggressively! We may still have lost the battle, but we would have gone down swinging, and we likely would have taken some of them with us.
Bridge 2 Results
I surveyed our group to see who would be the most fit for command and, well, it appeared that I would have been as good as anyone. I spoke to the warlord of Galatia to get some thoughts from him, and then decided to give the group a little pep talk and get them organized.
Every bridge needs to begin either ready to charge, or ready to repel a charge. This means shields to the front, so we did that and got our shield wall established. Then I got the spears to move to the sides to clear out the crowding in the middle. This allows you to charge and repel charges a little more effectively, and also sets up a natural queue so that spears know who will be up next to fight.
Another issue I've noticed with fights like this is that the shields on the front can't see what's behind them, and most spears don't feel comfortable telling a fighter they don't know to move so that they can take their spot. This meant that someone would have to do that for them, which fell on me. As much as I wanted to fight, I thought it best to stay out of the fight and facilitate and let the others do the killing. Often times the fight will come to me, anyway.
Once we got set up and lay on was called, the Atlantian team immediately charged to avoid the ballista bolts. A few years ago I preferred to have more spears up in the front, but have since noticed that it really weakens the line against charges. So I've since gone with more of a mix on the front line. If this results in us facing more spears than we are willing to put up on the line, then WE need to charge.
We successfully repelled the charge. The spears sank back into the ranks, shields took their places, and the poles moved into the second rank. Keeping the rest of the spears to the sides allowed for this to happen very naturally.
There were a couple of elements that I found interesting. King Christoph thought that they may have called the charge too soon. He wanted to avoid attrition due to the ballista fire, but thinks that he may have pushed his army right into a kill pocket off the end of the bridge. He would have preferred drawing us into the middle of the bridge first. Duke Vladimir (on our team) thought that the Bog just did what the Bog does, and that we are really good at repelling charges, which I don't disagree with. Though our mix of weapons makes us ill equipped to initiate charges, we do seem to have the experience and the weapons mix to repel them (and if that sounds crazy, then maybe I'm crazy and we should have charged in the first battle).
I actually felt that the Atlantian team was really close to winning the battle due to a weakness on our left corner. I wrote a blog once citing this as a potential Achilles heal in gate defenses and was told in the comments section that it would never happen. Oh, yes it does. I see it happen all of the time, and it very nearly happened this time.
Essentially, if the defending team does not secure the far left corner, a right handed shieldman can push through it and get into the backfield. As they pressed, I managed to kill the first fighter to come up by stabbing him in the belly. The second one made it through and very nearly killed me. I was saved by a decent spear defense (I blocked the first shot and then pressed my spear tip against his sword) and having Arundoor (a very experienced and highly talented melee fighter) come up and save me. Had that corner fallen, the Atlantians may have been able to surround us, and considering that we had a lot of spears in the backfield, they may have been able to chop them down.
Every bridge needs to begin either ready to charge, or ready to repel a charge. This means shields to the front, so we did that and got our shield wall established. Then I got the spears to move to the sides to clear out the crowding in the middle. This allows you to charge and repel charges a little more effectively, and also sets up a natural queue so that spears know who will be up next to fight.
Another issue I've noticed with fights like this is that the shields on the front can't see what's behind them, and most spears don't feel comfortable telling a fighter they don't know to move so that they can take their spot. This meant that someone would have to do that for them, which fell on me. As much as I wanted to fight, I thought it best to stay out of the fight and facilitate and let the others do the killing. Often times the fight will come to me, anyway.
Once we got set up and lay on was called, the Atlantian team immediately charged to avoid the ballista bolts. A few years ago I preferred to have more spears up in the front, but have since noticed that it really weakens the line against charges. So I've since gone with more of a mix on the front line. If this results in us facing more spears than we are willing to put up on the line, then WE need to charge.
We successfully repelled the charge. The spears sank back into the ranks, shields took their places, and the poles moved into the second rank. Keeping the rest of the spears to the sides allowed for this to happen very naturally.
There were a couple of elements that I found interesting. King Christoph thought that they may have called the charge too soon. He wanted to avoid attrition due to the ballista fire, but thinks that he may have pushed his army right into a kill pocket off the end of the bridge. He would have preferred drawing us into the middle of the bridge first. Duke Vladimir (on our team) thought that the Bog just did what the Bog does, and that we are really good at repelling charges, which I don't disagree with. Though our mix of weapons makes us ill equipped to initiate charges, we do seem to have the experience and the weapons mix to repel them (and if that sounds crazy, then maybe I'm crazy and we should have charged in the first battle).
I actually felt that the Atlantian team was really close to winning the battle due to a weakness on our left corner. I wrote a blog once citing this as a potential Achilles heal in gate defenses and was told in the comments section that it would never happen. Oh, yes it does. I see it happen all of the time, and it very nearly happened this time.
Essentially, if the defending team does not secure the far left corner, a right handed shieldman can push through it and get into the backfield. As they pressed, I managed to kill the first fighter to come up by stabbing him in the belly. The second one made it through and very nearly killed me. I was saved by a decent spear defense (I blocked the first shot and then pressed my spear tip against his sword) and having Arundoor (a very experienced and highly talented melee fighter) come up and save me. Had that corner fallen, the Atlantians may have been able to surround us, and considering that we had a lot of spears in the backfield, they may have been able to chop them down.
Left Picture: 4 spears up front. Shields mixed in. Spears in columns on the side
Right Picture: Left most red shield threatens to break through corner. White spear and shield deny.
Right Picture: Left most red shield threatens to break through corner. White spear and shield deny.
Field Skirmish Maneuver
There was one maneuver that stood out in my mind. I was part of a single death field skirmish that was about 7 on 7. On my right was Sir Felix, who was probably the best 1v1 fighter on the field. Across from him was Arundoor, who is an excellent melee fighter and though his 1v1 skills are quite good, he felt that the odds were not in his favor against Felix. He even called out, "Okay, you guys are going to have to win this one. I won't be able to help."
As I moved up, my initial thought was that Sir Felix may jump Arundoor, and I'd either stab him in the gut, or would threaten the stab allowing Felix easier attacks. Arundoor saw this and countered by moving out to his left and getting to the outside of Felix. This meant that if I moved in, it would pull me completely out of the main fight and I'd have to turn my back to the battle. So, instead, I turned toward the rest of the fight hoping that Felix could at least keep Arundoor occupied.
After that, Treason, a newer fighter, yet a very fit, young, former marine, saw an opportunity to jump me and my wingman. He came in so fast that my only chance to survive was to let him pass by, and then circle around him and turn back toward the battle front from the other side. I'm usually very successful with this maneuver, but Arundoor was able to see it quickly and respond. He made a move at Felix, threw a "safe shot," and then carried his momentum toward me and killed me before I could reestablish myself in the fight. Maneuvers like this, as well as my maneuver, are mostly instinctual built from years and years of relatively unstructured melee practice.
See the pictures below for a play by play (all photos by Ursus):
There was one maneuver that stood out in my mind. I was part of a single death field skirmish that was about 7 on 7. On my right was Sir Felix, who was probably the best 1v1 fighter on the field. Across from him was Arundoor, who is an excellent melee fighter and though his 1v1 skills are quite good, he felt that the odds were not in his favor against Felix. He even called out, "Okay, you guys are going to have to win this one. I won't be able to help."
As I moved up, my initial thought was that Sir Felix may jump Arundoor, and I'd either stab him in the gut, or would threaten the stab allowing Felix easier attacks. Arundoor saw this and countered by moving out to his left and getting to the outside of Felix. This meant that if I moved in, it would pull me completely out of the main fight and I'd have to turn my back to the battle. So, instead, I turned toward the rest of the fight hoping that Felix could at least keep Arundoor occupied.
After that, Treason, a newer fighter, yet a very fit, young, former marine, saw an opportunity to jump me and my wingman. He came in so fast that my only chance to survive was to let him pass by, and then circle around him and turn back toward the battle front from the other side. I'm usually very successful with this maneuver, but Arundoor was able to see it quickly and respond. He made a move at Felix, threw a "safe shot," and then carried his momentum toward me and killed me before I could reestablish myself in the fight. Maneuvers like this, as well as my maneuver, are mostly instinctual built from years and years of relatively unstructured melee practice.
See the pictures below for a play by play (all photos by Ursus):
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